Banning of PUBG in India: Boon or Bane


No more chicken dinner’’-PUBG Players

After the banning of Tiktok, here comes another up-gradation initiative taken by the government ‘Banning of PUBG’- one of the most popular Mobile games among Indians. It has been a household name ever since it was introduced. We conclude most people on their mobiles as ‘Another PUBG Player’ .The decision for the ‘banning’ took place on the 2nd September, 2020 under the stipulation of Section 69A of the Information Technology Act.

“The decision was a targeted move to ensure safety, security and sovereignty of Indian cyberspace, in addition to safeguarding the interest of the crores of Indian mobile and internet users” said the statement. The banned of Sept 2nd is the latest move by the Centre against Chinese companies in India, with the soaring geo-political tensions between the two countries, ever since the boundary dispute occurred in Ladakh’s Galwan Valley, resulting in the loss of several lives in this intense encounter.

PUBG is a joint venture between Tencent Games (China) and Bluehole’s PUBG Corporation (South Korean) and holds a prominent role as one of the best mobile gaming applications after it was developed. The Tencent’s PUBG Mobile ranks top 5 among the world Smartphone games with over 734m downloads. If we look at the Indian scenario, the mobile game has popular high rates of players (33-55 million) as per recorded on 2019 and circle around 13 million daily users.

It has become popular during Jio’s 4G Plan roaring in the market which provided unlimited access to internet and allow no anxiousness about data caps while gaming. And since a lot of youth hold Smartphone, it becomes easy to get exposed to this stuff. Among the other banned applications, PUBG has become the most searched in the internet. This leads our curiosity on these particular applications and the impetus laid on the gamers.

Banning of PUBG:

Well, let’s bounce back to the central milieu, why should PUBG be banned? Would it likely result in a greater advantage for the country or the other way round? We all have been aware of how PUBG has become a victim of the India-China’s intense relationship. And the main motives for banning of PUBG along with 118 Chinese applications were due to ‘security’ reasons. In view of the fact that China’s developers have earned a huge profit from the Indian market, which later, a consolidated amount would go to the Government funds and indirectly, the Indian PUBG are helping the opponents unconsciously.               
                   

PROS AND CONS:

Since the youths in the 21st century have been tremendously exposed to the social media and online gaming, we are not in the position to refute the effect it has on their lives. The way they utilize their time depends upon the characteristics of the individuals. If we center our concerns to PUBG exposure in the individual life, we can see distinct variations. While some earn profitably from online gaming through virtually held events such as PMCO, PUBG Mobile India Series 2020, ESL India Premiership; popular game streamers gain lots of subscribers and viewers on YouTube.

Some have even earned a lot of cash through this course of action. It’s one way of earning income from home, predominantly in these pandemic periods. PUBG has helped the gamers to let go of stress and overcome depression which helped them to distract their mental ill-thoughts. The game required tactics and efforts which usually take hours, days, weeks, months to completely master it. ‘Winner Winner Chicken Dinner’ is their termed for being the last one standing in the match and the platform of boasting and showing off their skills in the matches.

However, we cannot deny the drawbacks caused by the game. PUBG has ill-impact on the individual at the same time. The unemployed youth used the hard-earned money of their parents to purchase the micro-transaction which amounted from 500-3000 INR.

Gamers often gamed till dawn resulting in poor health conditions. Keenly focusing on the game with no presence of mind for their career and future and isolated from the reality. And as per se, it’s an addictive game when one starts, it’s easy for the gamers to lose control over themselves. The excitement level of the parents after hearing the news of ‘PUBG banned’ has been seen, which left us to question how our exposition to mobile gaming has affected our surroundings.

Despite the pros and cons, is it really compulsory to put a ban on this mobile gaming? Does it really collect data of the players? And if this is the reason, why is the decision being made only now. This question keeps on repeating in our mind. However, there is a requirement for an alternative solutions to keep the young lad occupy at the same time.

The banning can either aggravate the minds of the youth or be an affirmative future planner for them. The decision may pave a new path for the young innovators and skilled individuals to come up with better alternatives in creating new innovations and help in boosting the economy. Hence, the choice falls in our hands to decide if it’s a boon or a bane.

 As a blessing in disguise, after the banning of PUBG, just within two days we have witnessed a new stratagem developed by Indian Game Developers presenting an alternative to PUBG.  FAU-G or Fearless and United Guards, a replica of PUBG is developed like Prime Minister Narendra Modi’s ‘Atmanibhar App’ said Vishal Gondal, the CEO of GOQii via an official tweet. This Mobile Game will be initiated under the mentorship of Actor Akshay Kumar.


After India banned PUBG, Tencent have faced a huge financial loss amounting to 14 Billion in market value i.e. a loss of 2% of their shares within 2 days. The executives of Tencent are presently discussing over the matter in regards to security concerns and collection of data with the Government of India. The mobile game developer engages with the concerned authority to ensure the app’s availability in playstore once again. The fan-based of PUBG’s are keenly looking forward to a positive outcome i.e. bringing back PUBG from this discussion.